package game.scene
{
	import away3d.containers.*;
	import engine.core.*;
	import engine.math.*;
	import flash.display.*;
	import flash.text.*;
	import game.*;
	import game.asset.*;
	import game.core.*;
	
	public class RxNav extends RxEntity
	{
		private var m_nav:RxAssetNavNode;
		private var m_debugPicker:Sprite;
		private var m_debugMouse:Sprite;
		private var m_debugText:TextField;
		private var m_debugBorder:Sprite;
		private var m_view:View3D;
		
		public function RxNav(param1:View3D)
		{
			super(RxEntityPhase.ENTITY_PHASE_NAV, RxEntityType.ENTITY_TYPE_NAV);
			m_debugSprite = null;
			this.m_debugPicker = null;
			this.m_debugMouse = null;
			this.m_debugText = null;
			this.m_view = param1;
			this.m_nav = RxAssetNavNode.GetByName("navnode");
			//SetDebugConvertScale(this.m_nav.GetScale(GetDebugScreenWidth(), GetDebugScreenHeight()));
			//SetDebugConvertOffset(this.m_nav.GetOffset(GetDebugScreenWidth(), GetDebugScreenHeight()));
		}
	}
}